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Games & simulations

clash-jev

A Clash Royale bot with no trained policy: Jev (TypeSafe System One) makes every decision from the live game state

How it uses Jev

I got early access to Jev, TypeSafe AI's new System One model, and decided to play around with it. I built clash-jev, a bot that uses Jev to make near real-time decisions on live game data. It plays Clash Royale on a real Android device.

Getting started

1. On the device, open Settings, then About, and tap Build number seven times. Open Developer options and turn on USB debugging . 2. Plug the device in, accept the prompt on its screen, and check that adb devices lists it. 3. Open Clash Royale and enter a battle. The training camp is fine. Then run:

Languages
Python 65% · TypeScript 34% · CSS 1% · JavaScript 1%
License
MIT
Last activity
Sep 2026
Added
2026-09-22
Stars at snapshot
32
Status
Community listing

Source: community catalog. Details and metrics reflect the published community snapshot and are not a performance endorsement. Documentation details extracted from GitHub · the README · the project website.

Listed in Jev Library

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[![Listed in Jev Library](https://jevlibrary.dev/api/badge/bytelabs-oss-clash-jev)](https://jevlibrary.dev/projects/bytelabs-oss-clash-jev)

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