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Games & simulations

rpg-jev

A living-world RPG whose NPCs are decided by TypeSafe's Jev judge model; code owns rules, numbers and state.

How it uses Jev

A persistent multiplayer RPG whose world keeps its own agenda. TypeSafe Jev makes every in-world decision, Claude authors the world on a background thread, and code owns rules, numbers and state. The main client is a browser WebGL2 renderer that draws glyphs on real 3D terrain.

Getting started

Needs Node 22.18 or newer and pnpm 11.

Language
TypeScript 100%
Last activity
Sep 2026
Added
2026-09-23
Stars at snapshot
3
Status
Archived by its author

Source: community catalog. Details and metrics reflect the published community snapshot and are not a performance endorsement. Documentation details extracted from GitHub · the README.

Listed in Jev Library

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